Creative Multimedia [Animation] akan mengadakan TOONZ DAY untuk mempamerkan hasilkerja para animator KKSY. Logo ini telah direka khas untuk program ini. Ia diolah menggunakan perisian Adobe Illustrator CS & Adobe Photoshop. Imej diserlahkan dengan penggunaan fx bevel & emboss serta drop shadow. Gradient transparent juga diaplikasikan di sini diadun dengan layer effect overlay. Menyentuh mengenai Character/Avatar Creative Multimedia [Animasi], ianya berasal dari identiti diri saya sendiri (Mohd Faisal) yang diolah dari beberapa siri self-caricature. Character ini memiliki 2 helai rambut yang sebenarnya adalah simbolik diri saya sendiri yang semakin botak menjadi ahli fikir..huhuhu..Semoga karya masterpiece ini menjadi inspirasi kepada para animator di seluruh dunia.
Tuesday, November 20, 2007
Logo TOONZ DAY Creative Multimedia [Animation]
Creative Multimedia [Animation] akan mengadakan TOONZ DAY untuk mempamerkan hasilkerja para animator KKSY. Logo ini telah direka khas untuk program ini. Ia diolah menggunakan perisian Adobe Illustrator CS & Adobe Photoshop. Imej diserlahkan dengan penggunaan fx bevel & emboss serta drop shadow. Gradient transparent juga diaplikasikan di sini diadun dengan layer effect overlay. Menyentuh mengenai Character/Avatar Creative Multimedia [Animasi], ianya berasal dari identiti diri saya sendiri (Mohd Faisal) yang diolah dari beberapa siri self-caricature. Character ini memiliki 2 helai rambut yang sebenarnya adalah simbolik diri saya sendiri yang semakin botak menjadi ahli fikir..huhuhu..Semoga karya masterpiece ini menjadi inspirasi kepada para animator di seluruh dunia.
Saturday, November 17, 2007
BANNER DESIGN -KELATE DOT NET
BANNER DESIGN FOR PSH KKSY
Banner untuk mempromosikan Bengkel Tatarias Remaja anjuran Unit Kursus Sepanjang Hayat, Kolej Komuniti Selayang. Berukuran 8' x 3', rekaan yang simple, background white space dipadankan dengan warna pink bersesuaian dengan tema dan konsep seni kecantikan remaja. Keseluruhan karya dihasilkan dengan menggunakan perisian Adobe Illustrator CS.
Monday, October 1, 2007
3D COMPUTER GRAPHICS
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object (either inanimate or living). A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.
The process of creating 3D computer graphics can be sequentially divided into three basic phases: 3D modeling which describes the process of forming the shape of an object, layout and animation which describes the motion and placement of objects within a scene, and 3D rendering which produces an image of an object.
Modeling
The model describes the process of forming the shape of an object. The two most common sources of 3D models are those originated on the computer by an artist or engineer using some kind of 3D modeling tool, and those scanned into a computer from real-world objects. Models can also be produced procedurally or via physical simulation.
Layout and animation
Before an object is rendered, it must be placed (layout/laid out) within a scene. This is what defines the spatial relationships between objects in a scene including location and size. Animation refers to the temporal description of an object, i.e., how it moves and deforms over time. Popular methods include keyframing, inverse kinematics, and motion capture, though many of these techniques are used in conjunction with each-other. As with modeling, physical simulation is another way of specifying motion.